/*
 * Digital Audio Mobile - A multi track studio for Windows Mobile
 * Copyright (C) 2008 David Olsson
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
 */

#include "AudioBuffer.h"
#include "Device.h"

using namespace std;

Device::Device(const WAVEFORMATEX &format) throw(): m_format(format) {
}

void Device::addBufferHandler(BufferHandler *handler) throw() {
    m_handlers.push_back(handler);
}

void Device::removeBufferHandler(BufferHandler *handler) throw() {
    m_handlers.remove(handler);
}

AudioBuffer *Device::createCompatibleBuffer(unsigned int numSamples) const throw() {
    return(new AudioBuffer(numSamples, m_format.nChannels, m_format.nSamplesPerSec, m_format.wBitsPerSample / 8));
}
